ValidatedString

open class ValidatedString(defaultValue: String, checker: EntryChecker<String>) : ValidatedField<String>

A validated string value

Ensure you don't actually want another string-like Validation, such as

Author

fzzyhmstrs

Since

0.2.0

Parameters

defaultValue

String default for the setting

checker

EntryChecker defining validation and correction for the string inputs. If the provided checker is an AllowableStrings, this will show suggestions in its text field widget.

See also

Samples

import me.fzzyhmstrs.fzzy_config.util.AllowableIdentifiers
import me.fzzyhmstrs.fzzy_config.util.EnumTranslatable
import me.fzzyhmstrs.fzzy_config.util.FcText.lit
import me.fzzyhmstrs.fzzy_config.util.ValidationResult
import me.fzzyhmstrs.fzzy_config.validation.collection.ValidatedList
import me.fzzyhmstrs.fzzy_config.validation.minecraft.ValidatedIdentifier
import me.fzzyhmstrs.fzzy_config.validation.minecraft.ValidatedRegistryType
import me.fzzyhmstrs.fzzy_config.validation.minecraft.ValidatedTagKey
import me.fzzyhmstrs.fzzy_config.validation.misc.*
import me.fzzyhmstrs.fzzy_config.validation.misc.ValidatedColor.Companion.validatedColor
import me.fzzyhmstrs.fzzy_config.validation.number.ValidatedInt
import net.minecraft.item.Items
import net.minecraft.item.SwordItem
import net.minecraft.registry.Registries
import net.minecraft.registry.tag.ItemTags
import net.minecraft.util.Identifier
import java.awt.Color
import java.util.function.Function

fun main() { 
   //sampleStart 
   //example validated string. This is built using the Builder, which is typically recommended except in special circumstances
//this string requires that lowercase chicken be included in the string
val validatedString = ValidatedString.Builder("chickenfrog")
    .both { s, _ -> ValidationResult.predicated(s, s.contains("chicken"), "String must contain the lowercase word 'chicken'.") }
    .withCorrector()
    .both { s, _ ->
        if(s.contains("chicken")) {
            ValidationResult.success(s)
        } else {
            if(s.contains("chicken", true)) {
                val s2 = s.replace(Regex("(?i)chicken"), "chicken")
                ValidationResult.error(s2, "'chicken' needs to be lowercase in the string")
            } else {
                ValidationResult.error(s, "String must contain the lowercase word 'chicken'")
            }
        }
    }
    .build()

//string validated with regex. provides entry correction in the form of stripping invalid characters from the input string, leaving only the valid regex matching sections
//the regex provided in this example matches to Uppercase characters. AbCdE would fail validation, and would correct to ACE.
val regexString = ValidatedString("ABCDE", "\\p{Lu}")

//Unbounded validated string. Any valid string will be allowed
val unboundedString = ValidatedString("hamsters")

//Empty validated string. Any valid string will be allowed, and the default value is ""
val emptyString = ValidatedString()

//fields and sections have lang keys based on their "location" in the Config class graph.
//Lange key composition is as follows
//1. the namespace of the config id: (my_mod)
//2. the path of the config id: (my_mod.my_config)
//3. any parent ConfigSection field names as declared in-code: (my_mod.my_config.subSection)
//4. the setting field name as declared in-code: (my_mod.my_config.subSection.fieldName)
val fieldLang = """
{
    "_comment1": "the lang for an example 'fieldName' setting in a config inside section 'subSection'",
    "my_mod.my_config.subSection.fieldName": "Very Important Setting",
    "my_mod.my_config.subSection.fieldName.desc": "This very important setting is used in this very important way."
}
""" 
   //sampleEnd
}

Constructors

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constructor(defaultValue: String, regex: String)

A validated string value validated with Regex

constructor(defaultValue: String)

An unbounded validated string value

constructor()

An unbounded validated string value with empty default value

constructor(defaultValue: String, checker: EntryChecker<String>)

Types

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A validated string builder, integrated with an EntryChecker builder

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object Companion

Functions

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open override fun accept(input: String)

updates the wrapped value. NOTE: this method will push updates to an UpdateManager, if any. For in-game updating consider validateAndSet

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Attaches a listener to this field. This listener will be called any time the field is written to ("set"). accept, validateAndSet, setAndUpdate and so on will all call the listener.

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open fun andThen(p0: Consumer<in String>): Consumer<String>
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fun codec(): Codec<String>

Provides a Codec representing the value type of this validation, backed by the validators within as applicable

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open override fun copyStoredValue(): String

Creates a deep copy of the stored value and returns it

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open fun description(fallback: String? = null): MutableText

The translated Text description from the descriptionKey. Falls back to an empty string so no tooltip is rendered.

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open override fun descriptionKey(): String

translation key of this Translatable's description. the "description" in-game, the descriptions Enchantment Descriptions adds to enchantment tooltips are a good example.

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open fun flags(): Byte
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open override fun get(): String

supplies the wrapped value

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Provides this validations default value

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Whether this Translatable has a valid description

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open override fun hasFlag(flag: EntryFlag.Flag): Boolean
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Whether this Translatable has a valid translation

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open override fun instanceEntry(): ValidatedString

creates a deep copy of this ValidatedString

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fun <N> map(to: Function<String, out N>, from: Function<in N, String>): ValidatedField<N>

Maps this validation to a new convertible type. The default value will be applied from this delegates current storedValue

fun <N> map(defaultValue: N, to: Function<String, out N>, from: Function<in N, String>): ValidatedField<N>
fun <N> map(to: Function<String, out N>, from: Function<in N, String>, defaultValue: String): ValidatedField<N>

Maps this validation to a new convertible type.

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Convert this field to a ValidatedCondition using the provided validation as a supplier. The provided condition (and any others you append) must pass for the stored value to be provided, otherwise the fallback will be supplied.

open fun toCondition(condition: Supplier<Boolean>, failMessage: Text, fallback: Supplier<String>): ValidatedCondition<String>

Convert this field to a ValidatedCondition. The provided condition (and any others you append) must pass for the stored value to be provided, otherwise the fallback will be supplied.

open fun toCondition(scope: String, failMessage: Text, fallback: Supplier<String>): ValidatedCondition<String>

Convert this field to a ValidatedCondition using the provided scope with a default boolean provider. The provided condition (and any others you append) must pass for the stored value to be provided, otherwise the fallback will be supplied. The provided scope must point to a valid boolean config scope otherwise the initial condition will never pass.

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fun toList(vararg elements: String): ValidatedList<String>

wraps the provided values into a ValidatedList with this field as validation

wraps the provided collection into a ValidatedList with this field as validation

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fun toSet(vararg elements: String): ValidatedSet<String>

wraps the provided values into a ValidatedSet with this field as validation

wraps the provided collection into a ValidatedSet with this field as validation

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open override fun translation(fallback: String?): MutableText

The translated Text name from the translationKey. Falls back to the implementing classes Simple Name (non-translated)

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open override fun translationKey(): String

translation key of this Translatable. the "name" in-game

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fun trySerialize(input: Any?, errorBuilder: MutableList<String>, flags: Byte): TomlElement?
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open override fun trySet(input: Any?)
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open fun update(updateMessage: Text)
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A setter method for the storedValue that first validates the value being set and then stores the post-validation result.

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open fun widgetAndTooltipEntry(choicePredicate: ChoiceValidator<String> = ChoiceValidator.any()): ClickableWidget